
Voxel Team
Meet your Makers
Meet the team that keeps Voxel Lab running—part builders, part creatives, part chaos managers. Whether they’re designing workshops, wrangling gear, or making sure the 3D printers behave, they’re the reason ideas turn into real things around here.
Aysar Abdelgelil
Project Coordinator & Lab Manager

Philip Tan Boon Yew
Research Scientist (MIT Game Lab, MIT Voxel Lab)
Philip Tan, a research scientist at the MIT Game Lab and MIT Voxel Lab at iHQ, studies playful audio and teaches courses in game design and production at the Massachusetts Institute of Technology.
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His research translates the joy of expert challenge (e.g. in scientific, professional, and competitive fields) into playful forms that are accessible to everybody. For 6 years, he was the executive director for the US operations of the Singapore-MIT GAMBIT Game Lab, a game research initiative. He also founded a DJ crew at MIT and continues to teach MIT courses in DJ history, technology, and technique.
He has served as a member of the steering committee of the Singapore chapter of the International Game Developers Association (IGDA) and worked closely with Singapore game developers to launch industry-wide initiatives and administer content development grants as an assistant manager in the Media Development Authority (MDA) of Singapore.
Before 2005, he produced and designed PC online games at The Education Arcade, a research group at the Massachusetts Institute of Technology that studied and created educational games. He complements a Master’s degree in Comparative Media Studies with work in Boston’s School of Museum of Fine Arts, the MIT Media Lab, WMBR 88.1FM and the MIT Assassins’ Guild, the latter awarding him the title of “Master Assassin” for his live-action roleplaying game designs.

UROP Students
Brenna-Kennedy Moore
MIT Undergraduate in Electrical Engineering and Music

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